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NewTek LightWave 3D Version 9

LightWave 3D 9 full DUO production licence includes: Program CD for Mac and PC in the box - one USB dongle.

NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced that the Universal version of LightWave 3D will be available in March 2007. LightWave 3D for the new generation of Intel-based Macs takes full advantage of the advancements in the operating system and development environment from Apple, providing noticeable speed and performance improvements for Mac users. The Universal version enables LightWave to run on both the PowerPC G4 and G5 CPUs and the new Intel-based Macs. Optimized performance will be provided for Mac users natively on both series of CPUs.

Update to award-winning 3D animation system includes addition of hair and fur along with new
real-world lighting system and advancements in global illumination


LightWave Version 9 with FREE Upgrade to v9.5 direct from NewTek
$895.00
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LightWave Version 9 with FREE Upgrade to v9.5 direct from NewTek
with manual
$995.00
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Upgrade LightWave Version 8 to LightWave Version 9
$395.00
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LightWave v9.5 Update Includes:

Character Animation Enhancements

New Hair and Fur System
Enhanced IK and Animation Systems

• New Collada, FBX and OBJ I/O
• New IK Calculation Options for Faster Performance
• New Bone Type - Joints
• New Objective Options for IK
• IK/FK blending
• Multi-threaded Mesh Deformation Evaluation

Modeler
• UV Unwrap/UV Relax
• Symmetry Tolerance

Lighting, Rendering and Surfacing Enhancements

All New Lighting System
• New Light API
• IES Lights
• New Spherical Light
• Area and Linear Lights Enhanced
• Faster Sampling System for GI
• Improved GI
• New GI Controls to Customize the Render
• Disk-Based GI Cache

Node Editor Enhancements
• Interpolated Soft Rlections/Refractions
• Support for new Light API Functions
• Oren-Nayar Shading Option for Many Materials
• Optimizations for Materials and Shaders

SDK and LScript Improvements
• New Light Plug-in Class for third Party Lights and Light Plug-ins
• SDK Support for New GI Functions and Disk Cache
• SDK Support for New IK and Animation Capabilities
• Set surface properties through the Surface Global

UI and Workflow Enhancements
• Enhanced Scene Limits
• Updated Scene File Format
• EXIF Metadata Support
• OpenGL GLSL Enhanced for New Lighting System
• Image Viewer Consolidation


LightWave v9 marks a rebirth; core changes provide a tremendous increase in user interface performance, dynamics systems improvements and render speed enhancements. LightWave v9 adds a broad range of new features and improved workflows for faster and more efficient production at all levels. LightWave has been production proven time and time again in films, television, games, print, engineering, architecture and more.

LightWave® v9 is the perfect combination of power, speed and value. Long considered one of the easiest 3D animation systems to learn and use, LightWave 3D® is versatile enough for any application from award-winning visual effects to stunning hi-res print graphics, dynamic video games, powerful motion graphics and more. LightWave offers modeling, animation, dynamics, volumetric rendering, particle effects and a motion picture quality rendering engine with unlimited render nodes making LightWave the centerpiece of the most cost effective 3D production pipelines in the world.

General Controls:
• Support fractional frames at make key for IK Booster
• Update Bake-able Match Goal Orientation for IK Booster
• Tool for moving an object on or by an offset distance across the surface of a target mesh.
• A new rotation controller offers quaternion rotations to minimize gimbal lock.
• Tool which modifies a channel based on closest distance between an object and a mesh or other items.
• LightWave's Align to Path command now offers a robust new align-to-path algorithm, unaffected by very slow or no motion. The original Align to Path is still available, and is now renamed to more accurately describe its function, "Align to Velocity."
• Squash and stretch tool
• Motify: Replacement Delete key option. It includes more advanced features, including clearing motions, deleting ranges of keys and deleting keys within a threshold
• Hybrid Inverse/Forward Kinematics engine improving on the industry's most flexible IK system available today
• Free-form and locked IK goals
• Separate animated channels
• Animatable UV coordinates

True Value What's New

LightWave 3D is a complete solution right out of the box that includes three different operating systems to meet your particular production requirements: Windows® 32-bit, Windows 64-bit and Macintosh®. LightWave for each operating system comes with unlimited render nodes. LightWave also supports the latest generation of dual-core and multi-core processor systems at no additional cost.

LightWave v9 introduces new interface paradigms, such as a Node Editor for materials and surfaces, volumetric lights, and displacements. Exciting new physically correct cameras have been added, allowing artists to recreate any real world camera lens, and have footage rendered in LightWave match real world photography (a must for compositing CGI and real footage together). These cameras can also be extended into the hyper-real, or even bizarre, as any mesh object can itself be made into a camera and record a scene. The possibilities are limitless.

New techniques for displacement mapping, and support for ZBrush® displacements have been added. New shading models, such as Blinn, Oren- Nayar, and Ambient Occlusion now allow for a tremendous versatility for artists no longer bound by the original shading model in previous versions of LightWave. Of particular note are the new shaders for sub-surface scattering, anisotropic specular and refl ection shaders (which allow for hromatic aberration), easy to use and offering a spectacular visual impact. Artists and technicians have more power to access, with the inclusion of the popular Relativity 2 expression system in LightWave v9. This system uses easy “expression wizards” to create associations between almost any scene component or animation channel, and has been used for some incredibly complex effects that were a snap to set up. All these changes and more make LightWave v9 the best solution for all 3D artwork needs. Whether you are modeling or animating, working in fi lm and broadcast or for print, dealing with organic or inorganic objects - LightWave 3D is the tool for the job.

Lightwave v9 Features
Rendering: Adaptive Pixel Subdivision:
• Implementation of BSP/KD Tree Algorithm to achieve improved speeds as scene complexity rises

• Complete replacement of the original ray tracing core

• Improved multi-threading with dynamic segmentation to insure maximum use of available CPUs

• Typical speed improvements at 2.5x over LightWave version 8.5 for today’s increasingly ambitious high-polygon count production scenes
• Adaptive subdivision of a mesh based on distance from camera and visibility

• Choice of Adaptive Sub-division methods - Per Object, Per Polygon and Per Pixel

• Highly optimized mesh, tied to render resolution when using Per Pixel

• Visibly similar to micro-poly displacement
Modeling: Node Editor:
• Added Catmull-Clark Subdivision Surfaces

• Subdivision level can be controlled via numerical values, envelopes, expressions, motion modifiers, textures, procedurals, gradients and more

• Edge Selection

• Edge Weights

• N-gons (polygons greater than 4 sides) for subdivision surface modeling

• New Shading Models

• Normal Maps from ZBrush 2 Supported

• Branches can be imported and exported

• Math Animation Nodes

• Animated Gradient Node

• Work how you want to work: Layers in Nodes; Nodes in Layers; Layers Only; Nodes Only

• Full support of native controls and envelopes

• Available in Layout and Modeler, and maintains context when switching between the two

• Full SDK Support for third parties to create nodes (including shading models) and for third party renderers to interface with and query nodal shaders.
Advanced Camera Tools:
New rendering technology renders scenes using arbitrary camera lenses and warps. This allows for some fantastic effects, such as:

• Camera plane deformations

• Arbitrary projections

• UV map generation

• True orthographic rendering

• Space warp simulations

• Lens distortion duplicating physically accurate real world lenses or non-existent “imaginary” lenses

• 360 degree panorama rendering
(one camera)
Open-GL: Other:
• Preview lighting scenarios within the UI

• Less need for preview renders

• Hardware shading of procedural textures

• Timewarp – Time Re-mapping and Warping Shader

• CCTV Shader

• HV Deformer: HyperVoxel Particle Displacement Shader

• Stress Map

• Sketch Image Filter

• Pixie Dust Volumetric shader

• Relativity 2

• Quaternion Rotations

• Mesh Editing in Layout

• Native 64-bit support

• Multiplatform

• Dual and multi-core support» Added Catmull-Clark Subdivision Surfaces

• Subdivision level can be controlled via numerical values, envelopes, expressions, motion modifiers, textures, procedurals, gradients and more

• Edge Selection

• Edge Weights

• N-gons (polygons greater than 4 sides) for subdivision surface modeling

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