
On April 12th, 2011, the editing community laid their eyes on Apple’s next-generation editing software labeled Final Cut Pro X. On June 21st, 2011, the world was able to get their hands on it. For only $299, anyone could download it onto their Mac from the App Store. However, from that moment on, our perception changed. We realized how radically different this new program was to legacy Final Cut. This caused many to demand refunds or turn to new non-linear editors. However, for those who decided
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