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How Adobe CS5 Takes Advantage of 64-Bit, Multi-Core, and GPU Computing
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04/30/2010 08:49 PM
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PC Mag Blogs by Michael J. MillerEach year, the wonders of
technology and some really great engineering keeps giving us computers
that do more. Of course, many of the applications we run work just fine
on older hardware.
But I've been particularly interested in applications that can really
take advantage of the latest trends in computer hardware.
Of relatively mainstream applications, some of the most
processing-intensive applications are those that in Adobe's Creative
Suite 5, which officially started shipping today. PCMag's full review of the suite starts here. But I spoke with the developers to find out more about how CS5 takes advantage of the new hardware.
Let's start with support for 64-bit operating systems. While the
Windows version of Creative Suite 4 had some Windows 64-bit support,
CS5 is the first version with real cross-platform support, according to
Bryan O'Neil Hughes, Product Manager for Photoshop. The whole program
was rewritten for the Mac's Cocoa framework to support 64-bit
operations, and Hughes described 64-bit Windows 7 as being "much more
robust" than the previous version. Most of the plug-ins have also been
ported to 64-bit.
64-bit computing benefits certain operations, primarily those
working with very large files. A number of factors create such files:
many pictures,
many layers, panoramas created from multiple shots, pictures with high
dynamic ranges, and single images that are simply large. For instance,
he noted that a single shot from a Canon 5D Mark II could take up 60
megabytes just on its own. When there is more data than available
memory, Photoshop pages out to disk, and that's much slower than
keeping the data in memory. In some situations, this can result in up
to 10 times the performance. read more...
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